문제 링크
요약
- LeetCode 96 랑 동일하게 풀면 된다.
최종
결과
- LeetCode 96 에서의 점화식에, tree handling 만 추가해주면 된다.
- 좀 느리고 메모리사용량도 많은데, 뭐
malloc때문이겠지.
- 좀 느리고 메모리사용량도 많은데, 뭐
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode() : val(0), left(nullptr), right(nullptr) {}
* TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
* TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}
* };
*/
class Solution {
TreeNode *clone(TreeNode *src) {
auto dst = new TreeNode();
queue<TreeNode*> src_q;
queue<TreeNode*> dst_q;
src_q.push(src);
dst_q.push(dst);
while (!src_q.empty() && !dst_q.empty()) {
auto src_f = src_q.front();
auto dst_f = dst_q.front();
if (src_f->left) {
src_q.push(src_f->left);
dst_f->left = new TreeNode();
dst_q.push(dst_f->left);
}
if (src_f->right) {
src_q.push(src_f->right);
dst_f->right = new TreeNode();
dst_q.push(dst_f->right);
}
src_q.pop();
dst_q.pop();
}
return dst;
}
int label(TreeNode *dst, int next_label) {
if (dst->left) {
next_label = label(dst->left, next_label);
}
dst->val = next_label++;
if (dst->right) {
next_label = label(dst->right, next_label);
}
return next_label;
}
public:
vector<TreeNode*> generateTrees(int n) {
vector<vector<TreeNode*>> dp(n + 1);
dp[1].push_back(new TreeNode(0));
for (int i = 2; i <= n; i++) {
for (auto t : dp[i - 1]) {
// Reuse previous
dp[i].push_back(new TreeNode(0, t, nullptr));
}
for (auto t : dp[i - 1]) {
dp[i].push_back(new TreeNode(0, nullptr, clone(t)));
}
for (int l = 1; l <= i - 2; l++) {
int r = i - l - 1;
for (auto lt : dp[l]) {
for (auto rt : dp[r]) {
dp[i].push_back(new TreeNode(0, clone(lt), clone(rt)));
}
}
}
}
for (auto t : dp[n]) {
label(t, 1);
}
return dp[n];
}
};